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https://w.atwiki.jp/xbox360score/pages/1739.html
Adera 項目数:66(18+15+7+6+20) 総ポイント:800(200+200+100+100+200) 難易度:★☆☆☆☆ 製品情報:Windowsストア 配信日:2012年10月26日 ジャンル:パズル 雑学クイズ, ファミリー, アクション アドベンチャー ☆Windows 8用タイトル ※エピソード2は字幕のみ日本語化、エピソード3からは字幕/音声ともに英語のみで翻訳作業を放棄しているので注意 エピソード1 流砂(無料):200 命の恩人 水と医療キットでホークを回復させましょう 10 ビジョン ストーンの家宝 ジェームズの部屋にある鍵の掛かった箱からビジョン ストーンを手に入れましょう 10 峡谷の道 3 つの動物トークンを見つけて峡谷の門の鍵を開けましょう 10 儀式の空間 秘密の空間を通って Adera の隠された谷に入りましょう 15 燃えるケツァール 隠された街への道を発見しましょう 15 深淵の向こうへ 助けを借りて転落を避けましょう 20 あちらへこちらへ 30 秒間で 4 回、同じ 2 シーンを行ったり来たりしましょう 5 手助け 共有チャームを使って Adera で自分が何をしているかフレンドに知らせましょう 15 第一発見物 最初のコレクション アイテムを集めましょう 5 アマチュア収集家 コレクション アイテムを 5 個集めましょう 5 マニアックな収集家 コレクション アイテムを 30 個集めましょう 10 細心の注意 エピソード 1 のコレクション アイテムをすべて集めましょう 20 Adera の模範 ヒント ボタンを使わずにエピソード 1 をすべてクリアしましょう 20 親愛なる日記へ 日誌を使いましょう 5 高速タッパー 隠されたオブジェクトの 1 シーンで高速タップの警告を 3 回受けましょう 5 目利きの探偵 ヒント ボタンを使わずに隠されたオブジェクトの 1 シーンをクリアしましょう 10 精神集中 スキップせずにエピソード 1 のミニゲームをすべてクリアしましょう 15 ヒントをおねだり ヒント ボタンを 5 回使いましょう 5 エピソード2 影の道(400円):200 ハチの襲撃 ハチを追い払って謎に満ちた Adera の街に足を踏み入れましょう 15 アマロの思い出 ジェーンと祖父アマロの昔の思い出を確認しましょう 15 光るもの 光る混合液を日時計の土台に注ぎ込みましょう 15 過酷なる試練 Adera の 3 つのテスト(強さ、知恵、信頼)をクリアしましょう 20 ライフサイクル 6 体の像の欠けたアイテムを正しい場所にはめましょう 20 あと一息 アマロがいると思われる塔に到達しましょう 15 運命との出会い 大広間に入り長老たちに話しかけましょう 25 ページめくり 日誌のすべてのページを読み直しましょう 5 微妙な間違い 強さのテストで真ん中ではなく右端のプラットフォームに石の塔を建てましょう 10 とにかく忍耐あるのみ 高速タップの警告を受けずにエピソード 2 をクリアしましょう 10 パズル名人 [ヒント] ボタンを 5 回以上使わずにエピソード 2 をクリアしましょう 10 おもちゃじゃない 万華鏡の使い道を見つけましょう 5 物探し名人 「隠されたオブジェクト」シーンですべてのアイテムを 30 秒以内に見つけましょう 10 趣味は収集 エピソード 2 で隠されたコレクション アイテムを半数以上見つけましょう 10 驚くべきコレクション エピソード 2 で 45 個のコレクション アイテムをすべて見つけましょう 15 エピソード3 幻の塔(300円):100 Escape Artist Fashion a crude rope and escape through a crack in the floor. 15 Snake Charmer Chase snakes away from the clogged water channel. 10 Surface Dweller Escape the Aderan underground and make it back to the surface. 15 Pulse Perfection Miss no more than three taps while shifting the boulder in the cave pool. 10 Steam Punk Obscure the stone mask s vision in the bath house. 15 Glyph Master Use the key glyphs to open the door to Amaro s Tower. 25 Aderan Intuition Complete Episode 3 Escape Into Light without using a single hint. 10 Episode 4 Tower of Visions(300円):100 The Tower Find your way into Amaro s Tower 20 Bookworm Enter Amaro s hidden library. 15 Invisible Reader Reveal the contents of the secret note inside Amaro s library. 15 We Have Lift Off Buid the gliding machine and escaped the tower. 30 Master Cartographer Find all landmarks in under one minute. 10 Master Astronomer Line up all planets in fewer than 15 moves. 10 Episode 5 A New Light(400円):200 Thanks for Flying Adera Airlines Make a successful emergency landing in your glider. 10 Home Away From Home Discover Amaro s secret workshop behind the waterfall. 10 The Plot Thickens Discover the encapsulation cocoon in Amaro s testing chamber. 10 Knight Champion Complete the Knight s Tour chess puzzle in Amaro s cave without undoing a single move. 10 I ve Seen This Symbol Before... Examine seven symbols of Adera in Part 1 of the episode. 10 Race to the Finish Escape the abandoned plaza and make your way into the jungle. 15 A Little Help From My Friends Find the Radicals hidden camp and make your introductions. 10 思い残すことはない オレンジのスフィアへの分岐を全て見つけて Blue Grotto のオーブ ゲームをクリアする 5 Tap Tap Tap Pop 20 bubbles in the Orb Shifting game within the Jungle Cavern. 5 Bridge Builder Complete the Vine Bridge game in only six moves. 5 Modern Art Repair the glass mural and open the path to the corrupted swamp. 10 Orb-Colored Glasses Unlock the orb s ability to see through illusions and take it for a test drive. 10 Grandfather? Grandfather! Reunite with Amaro. 15 Family Moment Find the picture of Jane’s mother. 5 I’ve Definitely Seen This Before Examine ten symbols of Adera in Part 2 of the episode. 10 Balance Has Been Restored Stop the Elders plot and save the Aderans from encapsulation. 30 True Mastery Complete Episode 5 on Trailblazer difficulty using no hints. 15 Fire Wire Complete the Glider Wire Puzzle and the Radicals’ Camp Wire Puzzle in less than one minute each. 5 Blackout Fill every available space in all three levels of the Wire Puzzle on the falling glider. 5 迷宮の先導者 Great Hall の迷路パズルを 10 回以下の回転で完成させる 5 アップデートでガイド(有料)が実装された。回覧しても実績の解除には何の影響もない。 エピソード1 流砂 実績コンプリートは1周で可能。(ヒントをおねだり参照) のんびりしてても1~2時間程度でクリア。 手助け 共有チャームはWindows8の機能。右隅にマウスカーソルを合わせ〝共有”をクリック。メール等のアイコンをクリックするだけで解除されます。(共有未設定でもOK) ヒントをおねだり ヒントを使わずにクリア後、続きからゲームを開始しヒントボタンを5回使っても解除される。解除の順番を気にする人は先にヒントを使いましょう。 第一発見物、アマチュア収集家、マニアックな収集家、細心の注意 陰に隠れてたり、砂や土類と同色気味な物もあるので注意。よく見ればわかります。 調べると部分的に拡大される場面の場合、隠されているものを全て調べると自動でズームが解除されるため、 ズームが解除されない場合は調べていない箇所があります。 参考サイト http //www.xbox360achievements.org/forum/showthread.php?t=392034 エピソード2 影の道 驚くべきコレクション Collectible Guide Episode 2 http //www.xbox360achievements.org/forum/showthread.php?t=404433 Episode 4 Tower of Visions Master Cartographer 望遠鏡でランドマークを探すパズル。時間は表示されない。 1分以内と書かれているが、xbox.com(US)で見ると2分以内と書かれている。 短時間でクリアできるDLCなので、1週目で覚えて2週目で狙った方がいい。 Master Astronomer 惑星を並べるパズルを15回の移動でクリアする。 縦に並んだ4つのレバーがあり、操作すると1回移動。上から7回、1回、2回、5回。 Episode 5 A New Light 思い残すことはない オレンジに接触せず3レベルクリアで解除。触れたらリセットでやり直し。 True Mastery Trailblazerは最高難度。ガイドを回覧できるなら初見でも簡単。 迷宮の先導者 失敗した場合、クレジットの後でゲームを再開すればパズル開始前まで戻れる。中央の回転部分はクリア時の位置が保存されるので、クリア前に都合の良い位置に合わせておく。
https://w.atwiki.jp/oper/pages/3298.html
No.1 Chor Europa steht! Und die Zeiten, die ewig schreiten, der Völker Chor, und die alten Jahrundert, sie schauen verwundert empor! Wer muß die Hehre sein, die, von dem Wunderschein der alten Götterwelt umzogen, herauf von Osten geht in einer Fürstin Majestät, und auf des Friedens Regenbogen? Viele entzückte Völker stehn, rufend zu der herrlichen, kronengeschmückten, lichtumflossenen Gestalt steh und halt! Gib der großen Volkerrunde auf den Anruf Red’ und Kunde. Viele entzückte Völker… Nr. 2 Rezitative und Chor FÜHRER DES VOLKES O seht sie nah und näher treten! Jetzt aus der Glanzflut hebt sich die Gestalt! Der Kaisermantels ist’s, der von dem Rücken der Kommenden zur erde nieder wallt! Sechs Kronen zeiget er den Blicken, an diesem hat den Busenschluß der Aar geheftet mit den gold’nen Spangen, und um des Leibes Faltenguß she’ ich des Isters Silbergürtel prangen. GENIUS Erkennst du nicht das heimische Gebild auf seinen Wappenschild erscheinet dir die Lerchenschar, der gothisch alte Turm, der Doppelaar der durch Gebräus und Sturm in tausendjähr’gem Flug sein Volk empor zu dieser Glorie trug? CHOR Vienna, Vienna, Vienna! Kronengeschmückte, Götterbeglückte, Herrscher bewirtende Bürgerin, sei gegrüßt von den Völkern allen und Zeiten, die an dir vorüber schreiten, den jetzt bist du der Städte Königin. Nr. 3 Rezitative und Arie mit Chor VIENNA O Himmel, Welch’ Entzücken! Welch Schauspiel zeigt sich meinen Blicken! Was nur die Erde hoch und hehres hat, in meinen Mauren hat es sich versammelt! Der Busen pocht! Die Zunge stammelt! Europa bin ich – nicht mehr eine Stadt. Der Heros, der den Fuß aufstellet auf den Wolkenschemel, den alten Kaukasus und dem Eismeer bis zur Memel ausbreitet seine Segenshand. Der Herrscher an der Spree strand, der, Als sein Land verloren, sein Reich geboren. Der König, der am fernen Belt das Vaterhaus und Szepter hält. Der Wittelsbacher, dessen Land und Schild ein Bild der Kraft sind und der Güte. Und der Gekrönte auch, der mit der Kraft der Babenberger wirkt und schafft in Deutschland Paradiese! Arie mit Chor VIENNA Alle die Herrscher darf ich grüßen, alle die Völker freundlich küssen! CHOR Heil dir, Vienna, Heil und Glück! Stolze Roma, trete zurück! VIENNA Und des Höchste seh ich geschehen und mein Volk wird Zeuge stehen, wenn ein gesprengter Weltteil wieder sich zum Ringe füget und schließt, und zum Bunde friedlicher Brüder sich die gelöste Menschheit küßt! CHOR Welt! Dein glorreicher Augenblick! VIENNA Und nach meines Kaisers Rechten greifen die Herrscherhände all, einen ewigen Ring zu flechten. Und auf meinen gesprengten Wall baut sich Europa wieder auf. CHOR Heil dir, Vienna, Heil und Glück! Fei’re den glorreichen Augenblick! Stolze Roma, trete zurück! Nr. 4 Rezitativ (und Kavatine mit Chor) SEHERIN Das Auge schaut, in dessen Wimperngleise die Sonnen auf- und niedergehn, die Stern‘ und Völker ihre Bahnen drehn, o seht es über jenem Kreis der Kronenträger glänzend stehn! Dies Aug‘, es ist das Weltgerich, das die zusammen hier gewunden, um derentwillen nicht Europa in dem Blutmeer ist versunken. O kniet, Völker, hin und betet zuerst zu dem, der euch gerettet! (Kavatine mit Chor) SEHERIN Dem die erste Zähre droben in dem Sonnenhaus, der schon in dem Stürme drauss‘ mit der Allmacht Hand Könige und Heere aneinander flocht und band. CHOR Gott die erste Zähre droben in dem Sonnenhaus, usw. Nr. 5 Rezitative und Quartett SEHERIN Der den Bund im Stürme festgehalten, er wird den Bau der neuen Welt der neuen Zeit auch fest gestalten, daß dran des Frevels Arm Zerschellt. VIENNA Ewig wird der Ötzweig grünen, den der Chor dieser, die den Bau jetzt gründen, um Europas Säulen winden. SEHERIN Denn es steht ein Herz davor FÜHRER DES VOLKES Und es ist ein Gott mit ihnen. GENIUS Und die alten Zeiten werden endlich wieder sein auf Erden. Quartett VIENNA In meinen Mauern bauen sich neue Zeiten auf und alle Völker schauen mit kindlichem Vertrauen und lautem Jubel drauf. GENIUS Sieh, wie die Fahnen alle der Herr zusammenband und sie auf deinen Walle, zur Schau dem Welten balle, hinaushängt in das Land VIENNA, GENIUS So ist auf meinem Mauerbogen Europas Haupt wach‘ aufgezogen. FÜHRER DES VOLKES O Volk, das groß getragen das Blutige Geschick, dir ist zu schönen Tagen die Pforte aufgeschlagen in diesem Augenblick. SEHERIN Dem Wort laß Jubel schallen das deine Burgwand trägt. Es hat in ihren Hallen ein Pfand nie zu verfallen der Ewige eingelegt. SEHERIN, FÜHRER DES VOLKES Europas Diademe Alle, GENIUS Erkern es, bete an! SEHERIN, FÜHRER DES VOLKES Auf einem eingeworfnen Walle, GENIUS das der Herr getan. VIENNA, SEHERIN, GENIUS, FÜHRER DES VOLKES Kein Aug‘ ist da das seinen Fürsten nicht begegnet, kein Herz ist nah, das nicht sein Landesvater segnet. Und diesen Glorien bogen hat Gott in unsrem Franz um eine ganze Welt gezogen. Nr. 6 Chor CHOR DER FRAUEN Es treten vor die Scharen der Frauen, den glänzenden Chor der Fürsten zu schauen, auf alle die Kronen den heiligen Segen der Mütter zu legen. CHOR DER KINDER Die Unschuld als Chor, sie wagt es zu kommen es treten hervor die Kinder, die frommen Herz, Himmel und Zepter mit Blumengewinden Zusammen zu binden CHOR DER MÄNNER Auch wir treten vor, die Mannen der Heere, ein krieg’rischer Chor mit Fahnen und Wehre und fühlen die höchste der Vaterlandwonnen sich also zu sonnen CHOR Vindobona, Heil und Glück Welt, dein großer Augenblick! No.1 Chor Europa steht! Und die Zeiten, die ewig schreiten, der Völker Chor, und die alten Jahrundert, sie schauen verwundert empor! Wer muß die Hehre sein, die, von dem Wunderschein der alten Götterwelt umzogen, herauf von Osten geht in einer Fürstin Majestät, und auf des Friedens Regenbogen? Viele entzückte Völker stehn, rufend zu der herrlichen, kronengeschmückten, lichtumflossenen Gestalt steh und halt! Gib der großen Volkerrunde auf den Anruf Red’ und Kunde. Viele entzückte Völker… Nr. 2 Rezitative und Chor FÜHRER DES VOLKES O seht sie nah und näher treten! Jetzt aus der Glanzflut hebt sich die Gestalt! Der Kaisermantels ist’s, der von dem Rücken der Kommenden zur erde nieder wallt! Sechs Kronen zeiget er den Blicken, an diesem hat den Busenschluß der Aar geheftet mit den gold’nen Spangen, und um des Leibes Faltenguß she’ ich des Isters Silbergürtel prangen. GENIUS Erkennst du nicht das heimische Gebild auf seinen Wappenschild erscheinet dir die Lerchenschar, der gothisch alte Turm, der Doppelaar der durch Gebräus und Sturm in tausendjähr’gem Flug sein Volk empor zu dieser Glorie trug? CHOR Vienna, Vienna, Vienna! Kronengeschmückte, Götterbeglückte, Herrscher bewirtende Bürgerin, sei gegrüßt von den Völkern allen und Zeiten, die an dir vorüber schreiten, den jetzt bist du der Städte Königin. Nr. 3 Rezitative und Arie mit Chor VIENNA O Himmel, Welch’ Entzücken! Welch Schauspiel zeigt sich meinen Blicken! Was nur die Erde hoch und hehres hat, in meinen Mauren hat es sich versammelt! Der Busen pocht! Die Zunge stammelt! Europa bin ich – nicht mehr eine Stadt. Der Heros, der den Fuß aufstellet auf den Wolkenschemel, den alten Kaukasus und dem Eismeer bis zur Memel ausbreitet seine Segenshand. Der Herrscher an der Spree strand, der, Als sein Land verloren, sein Reich geboren. Der König, der am fernen Belt das Vaterhaus und Szepter hält. Der Wittelsbacher, dessen Land und Schild ein Bild der Kraft sind und der Güte. Und der Gekrönte auch, der mit der Kraft der Babenberger wirkt und schafft in Deutschland Paradiese! Arie mit Chor VIENNA Alle die Herrscher darf ich grüßen, alle die Völker freundlich küssen! CHOR Heil dir, Vienna, Heil und Glück! Stolze Roma, trete zurück! VIENNA Und des Höchste seh ich geschehen und mein Volk wird Zeuge stehen, wenn ein gesprengter Weltteil wieder sich zum Ringe füget und schließt, und zum Bunde friedlicher Brüder sich die gelöste Menschheit küßt! CHOR Welt! Dein glorreicher Augenblick! VIENNA Und nach meines Kaisers Rechten greifen die Herrscherhände all, einen ewigen Ring zu flechten. Und auf meinen gesprengten Wall baut sich Europa wieder auf. CHOR Heil dir, Vienna, Heil und Glück! Fei’re den glorreichen Augenblick! Stolze Roma, trete zurück! Nr. 4 Rezitativ (und Kavatine mit Chor) SEHERIN Das Auge schaut, in dessen Wimperngleise die Sonnen auf- und niedergehn, die Stern‘ und Völker ihre Bahnen drehn, o seht es über jenem Kreis der Kronenträger glänzend stehn! Dies Aug‘, es ist das Weltgerich, das die zusammen hier gewunden, um derentwillen nicht Europa in dem Blutmeer ist versunken. O kniet, Völker, hin und betet zuerst zu dem, der euch gerettet! (Kavatine mit Chor) SEHERIN Dem die erste Zähre droben in dem Sonnenhaus, der schon in dem Stürme drauss‘ mit der Allmacht Hand Könige und Heere aneinander flocht und band. CHOR Gott die erste Zähre droben in dem Sonnenhaus, usw. Nr. 5 Rezitative und Quartett SEHERIN Der den Bund im Stürme festgehalten, er wird den Bau der neuen Welt der neuen Zeit auch fest gestalten, daß dran des Frevels Arm Zerschellt. VIENNA Ewig wird der Ötzweig grünen, den der Chor dieser, die den Bau jetzt gründen, um Europas Säulen winden. SEHERIN Denn es steht ein Herz davor FÜHRER DES VOLKES Und es ist ein Gott mit ihnen. GENIUS Und die alten Zeiten werden endlich wieder sein auf Erden. Quartett VIENNA In meinen Mauern bauen sich neue Zeiten auf und alle Völker schauen mit kindlichem Vertrauen und lautem Jubel drauf. GENIUS Sieh, wie die Fahnen alle der Herr zusammenband und sie auf deinen Walle, zur Schau dem Welten balle, hinaushängt in das Land VIENNA, GENIUS So ist auf meinem Mauerbogen Europas Haupt wach‘ aufgezogen. FÜHRER DES VOLKES O Volk, das groß getragen das Blutige Geschick, dir ist zu schönen Tagen die Pforte aufgeschlagen in diesem Augenblick. SEHERIN Dem Wort laß Jubel schallen das deine Burgwand trägt. Es hat in ihren Hallen ein Pfand nie zu verfallen der Ewige eingelegt. SEHERIN, FÜHRER DES VOLKES Europas Diademe Alle, GENIUS Erkern es, bete an! SEHERIN, FÜHRER DES VOLKES Auf einem eingeworfnen Walle, GENIUS das der Herr getan. VIENNA, SEHERIN, GENIUS, FÜHRER DES VOLKES Kein Aug‘ ist da das seinen Fürsten nicht begegnet, kein Herz ist nah, das nicht sein Landesvater segnet. Und diesen Glorien bogen hat Gott in unsrem Franz um eine ganze Welt gezogen. Nr. 6 Chor CHOR DER FRAUEN Es treten vor die Scharen der Frauen, den glänzenden Chor der Fürsten zu schauen, auf alle die Kronen den heiligen Segen der Mütter zu legen. CHOR DER KINDER Die Unschuld als Chor, sie wagt es zu kommen es treten hervor die Kinder, die frommen Herz, Himmel und Zepter mit Blumengewinden Zusammen zu binden CHOR DER MÄNNER Auch wir treten vor, die Mannen der Heere, ein krieg’rischer Chor mit Fahnen und Wehre und fühlen die höchste der Vaterlandwonnen sich also zu sonnen CHOR Vindobona, Heil und Glück Welt, dein großer Augenblick! Beethoven,Ludwig van/Der glorreiche Augenblick
https://w.atwiki.jp/warband/pages/411.html
qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_What_will_your_regim|What will your regiment be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_franc|Wealth {reg0} francs qstr_Inventory _{reg0}_fr|Inventory {reg0} francs qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_None|None qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Square|Square qstr_Wedge|Wedge qstr_Shieldwall|Shieldwall qstr_Ranks|Ranks qstr_Ranged|Ranged qstr_Polearms|Polearms qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_Record_Battle_Size_as|Record Battle Size as set in Options qstr_The__Weapon_Use_Fixe|The 'Weapon Use Fixes' change NPC decision-^making with the following weapon types.^^Un-tick the boxes if you dislike the behavior. qstr_Use_NPC_Lancer_Fix |Use NPC Lancer Fix qstr_Use_NPC_Horse_Archer|Use NPC Horse Archer Fix qstr_Use_NPC_Spear/Polear|Use NPC Spear/Polearm Fix qstr_Use_Pike/Horse_Damag|Use Pike/Horse Damage Tweaks qstr_Reassign_De_horsed_C|Reassign De-horsed Cavalry to qstr_Reassign_No_Ammo_Arc|Reassign No-Ammo Archers to qstr_Enable_Battle_Contin|Enable Battle Continuation qstr_Enable__Charge__afte|Enable 'Charge' after Knock-Out qstr_Enable_AI_Formations|Enable AI Formations qstr_Enable_AI_Spear_Brac|Enable AI Spear-Bracing qstr_Enable_Bodyguards_in|Enable Bodyguards in Towns/Villages qstr_Disable_Companions__|Disable Companions' complaints qstr_Enable_the_cheat_men|Enable the cheat menu qstr_Done|Done qstr_Restore_Defaults|Restore Defaults qstr_Set_Camera_Keys|Set Camera Keys qstr_Left_Mouse_Btn|Left Mouse Btn qstr_Right_Mouse_Btn|Right Mouse Btn qstr_Redefine_Keys_for_Cu|Redefine Keys for Custom and Death Cams qstr_Forward|Forward qstr_Backward|Backward qstr_Left|Left qstr_Right|Right qstr_Toggle_Mode|Toggle Mode qstr_Up|Up qstr_Down|Down qstr_Death_Cam^Cycle_Foll|Death Cam^Cycle Following Troops qstr_Next_Troop|Next Troop qstr_Previous_Troop|Previous Troop qstr_Press_a_key|Press a key qstr_PBOD_Preferences|PBOD Preferences qstr_F4___Formations_orde|F4 - Formations orders qstr_F5___Weapon_orders|F5 - Weapon orders qstr_F6___Shield_orders|F6 - Shield orders qstr_F7___Attack_orders|F7 - Attack orders qstr_F4___Ranks|F4 - Ranks qstr_F5___Shieldwall|F5 - Shieldwall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_F9___Escape_Menu|F9 - Escape Menu qstr_F5___One_Handers|F5 - One Handers qstr_F6___Two_Handers|F6 - Two Handers qstr_F7___Polearms|F7 - Polearms qstr_F8___Ranged|F8 - Ranged qstr_F5___Use_Shields|F5 - Use Shields qstr_F6___No_Shields|F6 - No Shields qstr_F7___Free|F7 - Free qstr_F4___End_Order|F4 - End Order qstr_F5___Skirmish|F5 - Skirmish qstr_F6___Volley_Fire|F6 - Volley Fire qstr_F7___Brace_Polearms|F7 - Brace Polearms qstr_DeathCam?|DeathCam? qstr_Camera|Camera qstr_Default|Default qstr_Follow|Follow qstr_Free|Free qstr_Click_on_a_card_to_p|Click on a card to place your bet. Place as many as you please. Bets are for 50 francs. qstr_Left_click_to_add_a_|Left click to add a bet, right click to remove one. The dealer's card is dealt upper right and the player's card below. qstr_Deal_Cards|Deal Cards qstr_Leave_Table|Leave Table qstr_Bet_High_Card|Bet High Card qstr_vFresnelMultiplier?|vFresnelMultiplier? qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}. qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s1}_is_the_new_mars|{s1} is the new marshal of {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_gain_honour.|You gain honour. qstr_You_lose_honour.|You lose honour. qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}. qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_You_now_owe_{reg2}_f|You now owe {reg2} francs to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw them, {s1} qstr_The_last_time_you_he|The last time you heard about them, {s1} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_shool_increases_th|A shool increases the loyality of the villagers to you by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives held here running away successfully. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_two_days_ago|two days ago qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1} qstr_No_center_found_to_d|No center found to defend qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_You_have_been_promot|You have been promoted to Marshal! qstr_You_have_been_promote|You have been promoted to Divisional General! qstr_You_have_been_promoted|You have been promoted to Colonel qstr_You_have_been_promoted_|You have been promoted to Major! qstr_You_have_been_promoted_t|You have been promoted to Captain! qstr_You_have_been_promoted_to|You have been promoted to Lieutenant! qstr_You_have_been_promoted_to_|You have been promoted to Sergeant-Major! qstr_You_have_been_promoted_to_S|You have been promoted to Sergeant! qstr_You_have_been_promoted_to_C|You have been promoted to Corporal! qstr_You_aren_t_ready_to_|You aren't ready to be promoted qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Ranged_Weapons|Ranged Weapons qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers|ready two-handers qstr_ready_polearms|ready polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_shields_at_will|shields at will qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_Everyone|Everyone qstr_No_Troops_Left.|No Troops Left. qstr_Seine_et_Oise|Seine et Oise qstr_Loiret|Loiret qstr_Loire_Inferieur|Loire Inferieur qstr_Gironde|Gironde qstr_Haute_Garrone|Haute Garrone qstr_Middlesex|Middlesex qstr_Leinster|Leinster qstr_Glamorgan|Glamorgan qstr_Lothian|Lothian qstr_Wien|Wien qstr_Pozsony|Pozsony qstr_Bmen|Bmen qstr_Sankt_Peterburgskaya|Sankt-Peterburgskaya Guberniya qstr_Moskovskaya_Guberniy|Moskovskaya Guberniya qstr_Kievskaya_Guberniya|Kievskaya Guberniya qstr_Belorussiya|Belorussiya qstr_Ostpreu゚en|Ostpreu゚en qstr_Brandenburg|Brandenburg qstr_Pommern|Pommern qstr_Aschaffenburg|Aschaffenburg qstr_Bayern|Bayern qstr_Wuerttemberg|Wuerttemberg qstr_Oberpfalz|Oberpfalz qstr_Lombardia|Lombardia qstr_Amstelland|Amstelland qstr_Campania|Campania qstr_Abruzzo|Abruzzo qstr_Basilicata|Basilicata qstr_Mazovia|Mazovia qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Not_enough_troops_in|Not enough troops in {s2} to form {s1}, but holding. qstr_Infantry_formation_d|Infantry formation disassembled. qstr_Archer_formation_dis|Archer formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_Formation_disassembl|Formation disassembled. qstr_You_got_keys_of_dung|You got keys of dungeon. qstr_You_whistle_for_your|You whistle for your horse. qstr_You_have_been_knocke|You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat. qstr_Everyone_you_know_wh|Everyone, you know what to do. To your positions! qstr_{reg2?You Your_mount|{reg2?You Your mount} received {reg1} extra damage! qstr_{reg2?You_strike You|{reg2?You strike Your horse charges} for {reg1} bonus damage! qstr_Your_horse_received_|Your horse received {reg1} damage from a braced spear! qstr_Braced_{s1}_dealt_{r|Braced {s1} dealt {reg1} damage! qstr_Bracing_{s1}_for_cha|Bracing {s1} for charge. qstr_Releasing_spear.|Releasing spear. qstr_The_injury_causes_yo|The injury causes your grip on the spear to slip! qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_Tutorial|Tutorial qstr_Ready!|Ready! qstr_Aim!|Aim! qstr_Fire!|Fire! qstr_vDynaSnow?|vDynaSnow? qstr_Nobody|Nobody qstr_Townie|Townie qstr_Rake|Rake qstr_Socialite|Socialite qstr_Gentleman|Gentleman qstr_Quite_the_Dandy|Quite the Dandy qstr_Casanova|Casanova qstr_Common_Scum|Common Scum qstr_Soldat|Soldat qstr_Caporal|Caporal qstr_Sergent|Sergent qstr_Sergent_Major|Sergent-Major qstr_Lieutenant|Lieutenant qstr_Capitaine|Capitaine qstr_Chef_de_Bataillon|Chef de Bataillon qstr_Colonel|Colonel qstr_General_de_Division|General de Division qstr_Marechal_d_Empire|Marechal d'Empire qstr_Gemeiner|Gemeiner qstr_Gefreiter|Gefreiter qstr_Corporal|Corporal qstr_Feldwebel|Feldwebel qstr_Oberleutnant|Oberleutnant qstr_Hauptmann|Hauptmann qstr_Major|Major qstr_Oberst|Oberst qstr_Feldmarschalleutnant|Feldmarschalleutnant qstr_Feldmarschall|Feldmarschall qstr_Rjadovoi|Rjadovoi qstr_Mladshij_Unter_Ofice|Mladshij Unter-Oficer qstr_Podpraporshchik|Podpraporshchik qstr_Feldfebel|Feldfebel qstr_Poruchik|Poruchik qstr_Kapitan|Kapitan qstr_Polkovnik|Polkovnik qstr_General|General qstr_Feldmarshal|Feldmarshal qstr_Private|Private qstr_Sergeant|Sergeant qstr_Sergeant_Major|Sergeant-Major qstr_Captain|Captain qstr_Divisional_General|Divisional General qstr_Field_Marshal|Field Marshal qstr_You_were_born_a_{reg|You were born a {reg3?daughter son} of nobility in an age increasing hostility from the lower classes. To some, noble birth deserved respect and to others death. Still, you were afforded an education and privileges few others were. Your education gave you the skills demanded by court life and required by some militaries. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of the owners of a small shop, where you spent your childhood learning the details of the business. Although your parents were wealthier than most and educated you as well as they could, you were kept busy and had little time for other interests. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a sergeant in the army. It was not an easy existence, and you were too poor to get much of an education. Your father could teach you few things besides fighting. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. You owned litttle that couldn't be got with a rifle or an axe. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to learn in a religious school. There, you learned not only of religion but of the classic languages, of art and of some basic sciences. The priests were not kind and did not encourage socialising between the students, but in you they instilled a strong sense of morality and a fear of God. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed under an engineer. There you learned the basics of mathematics, physics and geometry. The work was hard and difficult to understand, but through perseverance you learned the practical applications of the complicated work. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and negotiating trades. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you lived with and learned from an expert woodsman, learning every detail of the operation of a firelock, as well as how to survive without reliance on any other person. Before long you could build a shelter from nothing and tumble a moving buck at 300 yards. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You fell in with a crowd of roughs, and spent all your time practicing with sword and with firelock, learning to seriously harm a man with almost anything you could get your hands on. You and your lot rented yourselves out as coach guards, watchmen, thugs and mercenaries. A little skill and a lot of bravado lead to your appointment as leader of the group. In that position you learned not only to fight but to lead and to train. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Through some hard work, not to mention a few favours, you were hired as a governess to the children of a middle-class family. You spent your days teaching your young charges reading, writing and arithmitic. The basics of any solid education. Living with the family you learned that being a unrelated third party made you the ideal confidante. Soon you came to know the secrets of every member of the family and learned to play one off another to consolidate your influence over the family. Before long you in with the heads of the family and wielded more power than most of the blood relatives. Power you used to advance yourself in middle-class society. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You took to a life of liberal persuits, spending every coin you earned on women, drink and clothes. You were often poor and scorned any and all serious work, scraping together a living from romancing widows, scamming drunks and borrowing heavily from the few friends that didn't know better. You accomplished little of real value, but you did eke closer to every gallant's dream of establishing himself in high society. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities of Europe, where you studied physics, mathematics, philosophy, and medicine. You buried yourself in your books and excelled in every subject, though at the cost of much of a social life. By the time you graduated you could calculate the trajectory of a projectile as easily as you could set a broken limb or debate the merits of poetry. You had your pick of careers---nothing seemed to be beyond your ability. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You enrolled in a military academy. There you learned tactics and drill, as well as the less military matters of language and what's expected of a military gentlemen. Although your education often strayed far from things useful on a battlefield, you became a natural leader of men. From your fellow students you learned the arts of stomatching drink and throwing punches ---useful skills for an officer. qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as an engineer, you work ranging from blasting, to repairing coaches to experiments with steam engines. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Taking advantage of your fine shooting, you made a name for yourself as trapper and a changer of skins not available from your Canadian counterparts. The work was a hard and ceaseless, but you were earned a decent living and thrived on your independence and subservience to no man. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_none|none qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_have_encountered|You have encountered {s1} on the high seas. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_Villagers|Villagers qstr_You_have_encountered_|You have encountered {s1}. qstr_^^^^The_troops_you_s|^^^^The troops you selected are ready to join you in battle. qstr_^^^^Your_captains_wi|^^^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_^^Your_orders_have_b|^^Your orders have been sent to your captains. qstr_^^There_is_no_tactic|^^There is no tactical plan in place. qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_man_volunteers_t|One man volunteers to follow you. qstr_{reg5}_men_volunteer|{reg5} men volunteer to follow you. Only half can ride a horse. qstr_There_are_no_willing|There are no willing men. qstr_{reg5}_men_volunteer_|{reg5} men volunteer to follow you. qstr_You_lack_enough_troo|You lack enough troops for a standard bearer. qstr_Standard_Bearers_add|Standard Bearers added! qstr_You_lack_the_require|You lack the required troops for exchange qstr_Troop_exchanged!|Troop exchanged! qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_| This castle has no garrison. qstr__This_town_has_no_ga| This town has no garrison. qstr__You_have_successful| You have successfully sneaked in. qstr___{reg1}_francs_per_| ({reg1} francs per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} francs from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} francs per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Straussmeyer|Straussmeyer qstr_Laroche|Laroche qstr_Liebknecht|Liebknecht qstr_Fielding|Fielding qstr_Feldmann|Feldmann qstr_Grechko|Grechko qstr_Breaking_camp...|Breaking camp... qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_PBOD_Updated_to_v.{r|PBOD Updated to v.{reg0} qstr_my_Lord|my Lord qstr_My_Lord|My Lord qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ca|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_suceeded_in_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} gold {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Europe you need fear. qstr_We_are_at_your_servi|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} gold to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} gold if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} gold in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {sir/madam}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {lord/lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there.
https://w.atwiki.jp/anti-idle/pages/85.html
Achievement 目標を達成することでプログレスバーで貰える経験値とコインが増加する 項目一覧 Main Quest Level Page View Coins Progress Bar Garden Battle Arena Button Machine Printer Arcade Studium TukkunFCG LolMarket Adventurer Fishing Pet Career Achievement Secret Main Quest Achievement 効果 必要量 目標 ページ Graduated +20.00% 15 QUESTのC-Rankの数 1 Level Achievement 効果 必要量 目標 ページ Newbie Anti-IdlerGood Anti-IdlerBetter Anti-IdlerGreat Anti-IdlerSkilled Anti-IdlerAwesome Anti-IdlerExpert Anti-IdlerBronze Trophy Anti-IdlerSilver Trophy Anti-IdlerGold Trophy Anti-IdlerLifeless KingScoreboard DestroyerElite Anti-Idler +0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.20%+0.20%+0.25%+0.25% 1020407010015020030040050070010001337 右上星のLevel 1 World best Anti-IdlerBetter Than The BestIsn t It Getting Boring?The Game That Never EndsMaster Of The Universe +0.30%+0.30%+0.35%+0.35%+0.50% 20003000400050009001 2 Page View Achievement 効果 目標 ページ Welcome To Anti-Idle!Welcome BackFifth VisitRevenue GeneratorMad Refresher +0.00%+0.00%+0.00%+0.00%+0.00% Anti-Idleのページを開いた回数 2 Test DriveTime WasterTime KillerDay Splitter +0.05%+0.05%+0.05%+0.05% Anti-Idleのトータルプレイ時間 2 I Like Bad GamesWeek SplitterTime Badly Spent +0.10%+0.10%+0.15% 3 Worst Hour EverAnti-RefresherAnti-ResterAnti-Life +0.05%+0.05%+0.05%+0.10% Anti-Idleのページを開いていた時間 3 This Screen is Boring +0.05% Statistics画面(Ctrl+s)を開いた回数 3 More Tasks, YAY! +0.05% Quest画面を開いた回数 3 Customizer +0.05% Option画面を開いた回数 3 This is An AchievementAnother AchievementAnother Another AchievementAchievement Addict +0.05%+0.05%+0.05%+0.10% Achievement画面を開いた回数 3 Safe ModeJust In Case +0.05%+0.10% 手動でSaveをした回数 4 Ignorant no unmute button 1/5 +0.05%+0.10% Option画面のMuteを押した回数 4 First QuestsBeginner QuesterQuesterQuest SpecialistQuest ManiacQuest MasterEpic Quester +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.20% Random Questをクリアした回数 4 Coins Achievement 効果 目標 ページ Irn2sprayBoost SaverPest Hunter +0.10%+0.10%+0.10%+0.10% Sprayで(?)Antsを殺した数 4 Ant HaterAnt KillerAnt Destroyeri-Idle The Game +0.15%+0.15%+0.20% 5 High RollerNew Digit Unlocked!Money SaverMoney KeeperMillionaireCoin CollectorRichmanThat s With Seven Zeros!Too Much To SpendOvercoins +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15% YCを集めた最大数 5 Coin GatesBillionaireGod of GoldMountain of Coins +0.15%+0.15%+0.20%+0.25% 6 First Green CoinsGreen Coin SaverGreen Coin KeeperGreen Coin CollectorGreen Coin HoarderGreen Coin EnthusiastTrue MillionaireGreen Coin MasterGreen Coin Grand MasterLimit Breaker +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15% GCを集めた最大数 6 Coin Painted GreenWhat s Special About These? +0.15%+0.20% 7 First Blue CoinsEnough For NothingBlue Coin SaverBlue Coin KeeperBlue Coin CollectorBlue Coin HoarderBlue Coin EnthusiastBlue Coin MasterBlue Coin Grand MasterAnti-SpenderFeeling RichOver-Sadist +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.20% BCを集めた最大数 7 Progress Bar Achievement 効果 目標 ページ First RewardsMore RewardsMoar RewardsEven More RewardsReward ClaimerReward CollectorReward HoarderReward SpecialistReward AddictReward EnthusiastReward ManiacReward MasterReward Grand MasterReward Psychopath +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.15%+0.20%+0.25% Progress Barが100%になった回数 8 Tutorial Complete!Getting The IdeaJunior Mouse MoverMouse MoverAnti-IdleModeActually PlayingTrue Anti-IdlerThe Meaning of Anti-IdleGod of Anti-IdleIdle Mode Exists?Anti-Idle ManiacAnti-Idle MasterAnti-Idle Grand MasterUnbelievable Statistic +0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.15%+0.20%+0.20%+0.20%+0.20%+0.25%+0.30% Anti-IdleモードでProgress Barが100%になった回数 9 Idle Mode Get!ZOMG ANOTHER IDLE GAEM!?Automatic PlayerTrue Automatic PlayerIdle Mode UserIdle Mode AbuserRobot AbuserWorst Idle Game Ever!God of IdleLazy PlayerIdle Mode ManiacIdle Mode MasterIdle Mode Grand MasterI Didn t Even Know +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.15%+0.20%+0.25% IdleモードでProgress Barが100%になった回数 10 FasterEven FasterAnti-Idle Mode MadnessThe Old Noob Days... +0.05%+0.05%+0.10%+0.15% Anti-Idleモードのスピード 11 It s Still Slow!Idle Mode MadnessMore Idle Advantage! +0.05%+0.05%+0.10% Idleモードのスピード 11 600% Boost GET!700% Boost GET!800% Boost GET!900% Boost GET!1000% Boost GET!1100% Boost GET!1200% Boost GET! +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.20% 最大ブースト 11 1300% Boost GET! +0.20% 12 150% Minimum Boost GET!250% Minimum Boost GET!350% Minimum Boost GET!450% Minimum Boost GET!550% Minimum Boost GET!650% Minimum Boost GET! 0.05%+0.05%+0.10%+0.10%+0.15%+0.15% 最小ブースト 12 What is This?Noticeable DifferenceProgress SaverProgress KeeperProgress MasterProgress Grand MasterUltimate Progress Holder +0.10%+0.10%+0.15%+0.15%+0.20%+0.20%+0.50% Adventuresで買ったProgress Bar Extensionの総量 12 Boost Generated!Boost PurchaserBoost UserBoost LoverBoost MasterBoost Grand MasterPower Leveler +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% Buy Boostsで買ったブーストの総量 13 Garden Achievement 効果 目標 ページ This is Called Harvest Another HarvestYay Garden!First TreesTree HuggerTree LoverGreen Thumb +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10% Tree収穫回数 13 *insert tree color* ThumbSuper FarmerGarden MadnessGarden King need autoharvest 1/5 +0.10%+0.15%+0.15%+0.20%+0.25% 14 Early IncomeTree HarvesterCoin HarvesterExpert FarmerLate IncomeCorny TreesCoiny TreesDiligent FarmerFamous Farmer +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15% Harvest Valueの総量 14 No Need For CropsAchievement HarvesterMaster Harvester +0.15%+0.20%+0.25% 15 It s Now a Garden More TreesEven More TreesLarge GardenHuge GardenGarden Unlocked! +0.05%+0.05%+0.05%+0.10%+0.10%+0.15% Plots Unlockedの数 15 Newbie GardenerGardenerAwesome GardenerSuper GardenerEpic Gardener +0.05%+0.05%+0.05%+0.10%+0.10% Garden EXP 15 Ultimate Gardener +0.20% 16 First Garden PointsMore Garden PointsGarden Point SaverGarden Point KeeperGarden Point HoarderGarden Master +0.05%+0.05%+0.05%+0.10%+0.10%+0.15% Garden Pointsの最大数 16 Battle Arena Achievement 効果 目標 ページ Newbie FighterFighterVeteran FighterHeroic FighterElite FighterMaster FighterUltimate Figthter +0.05%+0.10%+0.15%+0.20%+0.25%+0.30%+0.35% Arena Rank 16 First KillNew to ArenaFirst Invisible BloodDeath to MonstersOuch!Owie!!Arghhhhhhh...Monster SlayerPainPainmasterDestroyer of PixelsThat s Not Too Many!Battle Arena AddictBattle Arena Conqueror +0.05%+0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.15%+0.20% モンスターを倒した総数 17 Newbie HunterNovice HunterTraineeStill In TrainingTrue HunterPlatinum HeroOvergrind +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 自分と同程度の強さのモンスターを倒した数 18 It s Dangerous!That Was Hard!RisktakerPotion BurnerThey Aren t That Strong!Amazing HunterLegendary Hunter +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 自分より強いモンスターを倒した数 18 First BossesMore BossesEven More BossesBoss HunterBoss KillerBoss SlayerPurple Power +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 名前が紫色のモンスターを倒した数 19 First Rare MonsterMore Rare MonstersEven More Rare MonstersRare Monster HunterRare Monster KillerRare Monster SlayerRare Monster Master +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 名前の枠が黄色のモンスターを倒した数 19 StrongerEven StrongerIT S OVER 9000!!!BarbarianPowerful HeroSlayerMaster Slayer +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 最大ダメージ数 20 First AttackWhat s a Combo?Can t Touch This!Good Combo!Nice Combo!Amazing Combo!Combo Maniac +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 最大Combo数 20 Pixel? Coins?Pixel SaverPixel CollectorA Lot of PixelsPixel HoarderPixel EnthusiastPixel King +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% Pixelの最大数 21 First MaterialMaterial SaverMaterial CollectorMaterial HoarderMaterial EnthusiastBlacksmithBattle Arena Inc. +0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.20% Crafting Materialの最大数 21 First LootsJunior LooterLooterSenior LooterReward For Being ActiveLoot EnthusiastMaster of Looting +0.10%+0.10%+0.15%+0.15%+0.20%+0.20%+0.25% ドロップアイテムを回収した数 22 Healthy Hunter +0.30% 素のMaximum HP 22 Spellcaster +0.30% 素のMaximum MP Powerful +0.30% 素のAttack Power Defensive +0.30% 素のDefense Power Accurate +0.30% 素のAccuracy Evasive +0.30% 素のEvasion Enhancement King +0.30% Enhancerを使用して+10のアイテムを作成した数 22 Mission Complete! +0.05% 下三つの総数 23 Mission Kommander s HelperMission Kommander s Successor +0.05%+0.10% Mission Kommanderのクリア数 23 Lab DefenderThe Future s Protector +0.10%+0.15% Defend Missionのクリア数 23 Alien DestroyerThe Past s Protector +0.15%+0.20% Prehistoric Missionのクリア数 23 What s a Bestiary?Stamp CollectorMonster CollectorDr. MonsterMonster ExpertVariety KillerKnowledgeable Fighter +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.20% Bestiaryの総Level 23 Information AddictEverything KillerMaster ExplorerMaster ResearcherBestiary Master +0.20%+0.25%+0.25%+0.30%+0.50% 24 Beginner Training Zone MasterAdvanced Training Zone MasterMystic Forest MasterNight Forest MasterSky MasterDeadlands MasterDesert MasterBeach MasterBinary Battlefield Master +0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.15%+0.20%+0.20% 各エリアでの討伐モンスター数 24 Dragon Cave MasterPirate Ship MasterTriangle Land MasterPlluted Sky MasterSecret Beach MasterScary Graveyard MasterDark Portal MasterDark Pyramid MasterSecret Lab MasterVolcano Peak MasterFrosty Zone MasterShip Interior MasterThe Special Arena MasterPrehistoric Area Master +0.20%+0.20%+0.25%+0.15%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20%+0.25%+0.25%+0.20% 25 Button Machine Achievement 効果 目標 ページ Button Machine GET!Button PresserButton MasherButton M4sh3rMouse MasherBored MachineButton Mashine +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% Buttonを押した回数 26 perfect Click!Another Perfect ClickYet Another Perfect ClickAccurate ClickerMore Accurate ClickerPerfect ClickerPixel Perfect +0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.20% Perfectを出した回数 26 Button BreakerButton KillerButton DestroyerMouse BreakerMouse DestroyerWarning IgnorerButton Hater +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% ボタンを押しすぎて破壊した回数 27 100 Hit Combo!Doing It RightFast ClickerFaster ClickerUltimate ClickerCombo MasterFinger Breaker +0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.20% ButtonのMax Combo数 27 Printer Achievement 効果 目標 ページ Printer Upgraded!Illegal UpgradesExtremely IllegalCoins Spent For More CoinsIt s Worth Upgrading!Max Upgrader +0.05%+0.05%+0.05%+0.10%+0.10%+0.15% Printer Level 28 First Illegal MoneyIt Prints... Coins?It Prints Money!Going IllegalMore Illegal MoneyEven More Illegal MoneyA Lot of Illegal Money This is illegal, you know +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.10%+0.15% Printerで打ち出したCoins 28 Battery Charged!First ChargesBattery ChargerPrinter UserHaven t ForgottenBattery Supercharged!Chargin Mah Battery +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% BatteryのCharge回数 29 Arcade Achievement 効果 目標 ページ Pong NewbiePongregatePwngregatePwn-greg-ate +0.05%+0.10%+0.15%+0.20% Pongの最高得点 29 Pong PlayerPong LoverPong-a-Lot +0.05%+0.05%+0.10% Pongの総得点 29 Newbie AvoiderGood AvoiderAmazing AvoiderMaster Avoider +0.05%+0.10%+0.15%+0.20% Avoidanceの最高得点 30 Avoidance PlayerAvoidance LoverJust Avoid +0.05%+0.05%+0.10% Avoidanceの総得点 30 Math SolverMath MasterAlternative CalculatorLower The Requirements! +0.05%+0.10%+0.15%+0.20% Math Masterの最高得点 30 Math Master PlayerMath Master LoverMath Like Mad +0.05%+0.05%+0.10% Math Masterの総得点 30 Mole WhackerGreg WhackerQuick ReactionGreg Destroyer +0.05%+0.10%+0.15%+0.20% Whack-a-gregの最高得点 31 Whack-a-greg PlayerWhack-a-greg LoberGreg Clicker +0.05%+0.05%+0.10% Whack-a-gregの総得点 31 What Are These Numbers?That s How You Play ItGoal HunterMind Destroyer +0.05%+0.10%+0.15%+0.20% MindSweeperの最高得点 31 MindSweeper PlayerMindSweeper LoverSquare Clicker +0.05%+0.05%+0.10% MindSweeperの総得点 31 Balance NewbieBlock DropperBalance MasterPerfect Harmony +0.05%+0.10%+0.15%+0.20% Balance3の最高得点 32 Balance 3 PlayerBalance 3 LoverBlock Destroyer +0.05%+0.05%+0.10% Balance3の総得点 32 Studium Achievement 効果 目標 ページ Finally WonNewbie RacerDiligent Racer +0.05%+0.05%+0.10% Simple Raceの勝利数 32 Stadium Hero +0.50% Simple Race(Rank Impossible)の勝利数 32 Item UserItem RacerDiligent Racer (Again!) +0.05%+0.05%+0.10% Item Raceの勝利数 32 Stadium Superstar +0.50% Item Race(Rank Impossible)の勝利数 33 Death Match WinnerDeath Match ExpertDeath Match ProDeath Match Master +0.05%+0.05%+0.10%+0.15% Death Matchの勝利数 33 KeybasherTroublemakerUltimate PWNeriPwn +0.05%+0.10%+0.15%+0.20% Death Matchの最高得点 33 Good StartGreat StartNot a StartAwesome SpeedSpeed Runner +0.05%+0.05%+0.10%+0.15%+0.20% Raceでのベストラップ 33 Beginner s LuckBetter Bettor +0.05%+0.10% Betの成功数 34 Lucky MoneyBig Winnings +0.05%+0.10% Bet成功での獲得Coin数 34 Future TellerLucky Star +0.05%+0.10% Bet成功での獲得Token数 34 Energetic Racer +0.10% Energy Level 34 Quick Runner +0.10% Accel Level Speed of Light +0.10% Max Speed Level Decent Starter +0.10% Staring Speed Level Dash Master +0.10% Dash Level Reach For The Stars +0.10% Jump Level Shifter +0.10% Boost Level Rewarded Racer +0.10% Reward Level TukkunFCG Achievement 効果 目標 ページ TukkunFCG NoviceTukkunFCG TraineeTukkunFCG PlayerTukkunFCG ExpertTukkunFCG EnthusiastTukkunFCG MasterTukkunFCG GrandMaster +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.25% TukkunFCG Level 35 Learning to PlayLearning to WinGetting BetterCard SpecialistCardmasterSkillful TukkunFCG PlayerA Winner is You +0.05%+0.05%+0.05%+0.05%+0.10%+0.10%+0.15% 勝利数 35 Level 1 MasterLevel 2 MasterLevel 3 MasterLevel 4 MasterKongrebasherLevel 6 MasterLevel 7 Master +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.20% 各Levelでの勝利数 36 LolMarket Achievement 効果 目標 ページ Profit!More Profit!Gem TraderLolMarket MasterLolMarket Grand Master higher gc cap plz +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.25% LolMarketで儲けたGC数 36 Adventurer Achievement 効果 目標 ページ Newbie AdventurerJunior AdventurerAdventurerDiligent AdventurerFamous AdventurerMaster AdventurerEpic Adventurer +0.05%+0.05%+0.10%+0.10%+0.15%+0.15%+0.25% Reputationの高さ 37 Fishing Achievement 効果 目標 ページ Fishing NewbieFishing NoviceFishing ExpertFishing MasterFishing Grand MasterFishing King +0.05%+0.10%+0.15%+0.20%+0.25%+0.30% Fishing Skill 37 Fish Catcher +0.05% 魚やガラクタ等を釣り上げた回数 37 Diligent Fish CatcherFamous Fish Catcher +0.15%+0.30% 38 Perfect CatcherElite Perfect CatcherMaster Perfect Catcher +0.10%+0.20%+0.40% Perfect Catchの回数 38 Lucky StreakGodly Streak +0.25%+0.50% Perfect Catchの連続回数 38 Pet Achievement 効果 目標 ページ Pet FeederPet TrainerPet LoverPet Master +0.20%+0.30%+0.40%+0.50% PetのLevel 38 Career Achievement 効果 目標 ページ First CareerCareer NewbieCareer User +0.05%+0.20%+0.30% Careerの総Level 38 Career ManiacCareer Master +0.40%+0.50% 39 Achievement Achievement 効果 目標 ページ 10th Achievement20th Achievement30th Achievement40th Achievement50th Achievement60th Achievement70th Achievement80th Achievement90th Achievement100th Achievement110th Achievement120th Achievement +0.05%+0.05%+0.05%+0.05%+0.05%+0.05%+0.05%+0.05%+0.05%+0.05%+0.10%+0.10% 獲得したAchievementの数 39 130th Achievement140th Achievement150th Achievement160th Achievement170th Achievement180th Achievement190th Achievement200th Achievement210th Achievement220th Achievement230th Achievement240th Achievement250th Achievement260th Achievement +0.10%+0.10%+0.10%+0.10%+0.10%+0.10%+0.10%+0.10%+0.15%+0.15%+0.15%+0.15%+0.15%+0.15% 40 270th Achievement280th Achievement290th Achievement300th Achievement310th Achievement320th Achievement330th Achievement340th Achievement350th Achievement360th Achievement370th Achievement380th Achievement390th Achievement400th Achievement +0.15%+0.15%+0.15%+0.15%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20%+0.20% 41 410th Achievement420th Achievement430th Achievement440th Achievement450th Achievement460th Achievement470th Achievement480th Achievement490th Achievement500th Achievement510th Achievement520th Achievement530th Achievement540th Achievement +0.25%+0.25%+0.25%+0.25%+0.25%+0.25%+0.25%+0.25%+0.25%+0.25%+0.30%+0.30%+0.30%+0.30% 42 550th Achievement560th Achievement570th Achievement580th Achievement590th Achievement600th Achievement +0.30%+0.30%+0.30%+0.30%+0.30%+0.30% 43 Secret Achievement 効果 目標 ページ Cheater +0.05% Option画面でコナミコマンドを入力する(↑↑↓↓←→←→BA) 43 Knowledge is Power +0.15% Dragonに1337回Feedする Lost Again +0.10% DragonにFeedし I was last updated in version 1449 のメッセージを2度見るメッセージが出る確率は0.5% Experienced +0.05% EXP Barを50回クリックする YOU RE DOING IT WRONG +0.15% Anti-Idleモードで30分以上放置する Patience is a virtue +0.05% Coming Soonを50回クリックする Money Sprayer +0.05% Antsが5以下の時にSprayを50回クリックする Yay, Credits! +0.05% Anti-Idleのスタート画面でCを押してCreditsを表示する Walked Through +0.05% Achievement画面のEditBoxに tJv89gX6 を入力する 44 Destroyer of Forests +0.10% Gardenで連続(?)50回TreeをDestroyする Greedy +0.05% Battle Arenaの Ye Olde Pub で背景の袋をクリックする LOL BUG? +0.05% Battle ArenaでSuccessが100%のEnhancerを使用して失敗する何度もやればいずれ失敗する Perfectionist +0.15% Buttonで3連続(?)でPerfectを出す Immortality +0.10% Buttonが壊れる前にRepairを100回する(背景が赤くなくても可能) Survivor +0.20% Pongをタイムアップまでやる? Failproof +0.10% TukkunFCGのInstructionsを最後まで見る I Ain t Afraid of No Ghosts! +0.05% PM8 00~AM4 00のWorld画面で右の山の下辺りにでる幽霊をクリックする1分くらい待つ? Serious Business +0.05% LolMarketの Get Advice を50回見る Now It s Useless! +0.05% Arcadeを開いた直後の画面でキーボードのSpace Barを押す Necronomnomnomiconquerer +0.15% TukkunFCGのLevel7に21回勝利する? Still Doing It? +0.10% Buttonを(トータル?)102,400回押す Now You re A Hero +0.10% Battle ArenaのRopeless RoomにいるGrinning Colossusを倒す要Burning Rope ※一応AS上げてCuick Attackごり押しでも倒せる元ネタは これ Max Combo! +0.15% Battle Arenaで9999Combo出す 45 Secret Title Changer +0.05% Secret Title(文字が赤いAchievements)にChange Titleする This One is Obvious +0.15% Mystic Pathで1337回敵を倒す RickRoll d +0.15% ArcadeのMMRで250,000点出すAuto-PlayでもOK Nightmare +0.10% ボーナス+0でDark Piramidをクリアするアンチカースポットで得られるナイトメアBuff状態で入るか、装備なしで突入すればOK Level 11 Reached! +0.15% TukkunFCGでLevel11に到達する Helpful +0.15% Mission KommanderのMissionを100回クリアする? No Help For You +0.10% F1を押す Wrong Game? +0.10% StadiumのPracticeでゴールを飛び越える高速でジャンプしているとたまに超えることがある Chuck Norris +0.05% ArcadeのMath Mathterでゼロ除算する 10□0 等の時に / を選択すればいい Pacifist +0.05% StudiumのDeth Matchで一度も敵を倒さない No Death +0.10% StudiumのDeth Matchで一度も倒されない画面はじに隠れて敵が遠いときに回復を狙うと取りやすい Wake Up +0.05% Arcadeで0点を出す Ascended +0.50% 一度Ascendする
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Journal Articles Yamamoto, T., Watanabe, T., Pian, C. Kominato, M. (2011). Cultural consciousness about possession comparison between Japanese and Chinese university students Japanse journal of law and psychology, 11(1), 109-120.(in Japanese) Watanabe, T., Pian, C., Takahashi, N. Zhou, N. (2012). Consumption and spending patterns of primary and secondary school children comparative study among Beijing, Shanghai, Shandong, and Yanbian children, Journal of Zhengzhou Normal Education. 1(3), 13-22. (in Chinese) Watanabe, T (2013). The beliefs and values about the educational credentials of Chinese and Japanese high school students, Renmin university of China education journal, 12(4), 69-78. (in Chinese) Watanabe,T.,Pian,C.,Yamamoto,T. Sakakibara,T.(2015).How Japanese and Chinese university students understand others Examining the cultural nature of the conflict concerning possession.CRIE Review of International Education.12.19-34.(in Japanese) Takeo,K.,Watanabe,T. Watanabe,A.(2015).Developmental process of infant self-control function as one aspect of mother-child joint development.Studies in liberal arts and sciences.47.267-283.(in Japanese) Book Chapters Conference Papers Poster Presentation Watanabe, A., Watanabe, T. and Takeo, K. (2016). Development of preschoolers self-regulatory behavior facilitated by their mothers responsive support. Proceedings in the 31st International Congress of Psychology in Yokohama, PS28A-13-229.(Co-author) Conference Papers Symposium Watanabe, T. (2016). Developmental change of infant self-regulation as one aspect of mother-child joint development. Proceedings in the 31st International Congress of Psychology in Yokohama, CS27-27-3 (Contributed Symposium ""What to" and "how to" study in self-regulatory research Recent trends in view of various perspectives and approaches" Speaker/Organizer) Watanabe, T. (2016). "Story presenting method" as dialogical research tool for understanding culture. Proceedings in the 31st International Congress of Psychology in Yokohama, CS28-12-1 (Contributed Symposium "How can we understand and study culture? New methodologies of dialogical research for mutual understanding." Speaker/Co-organizer) Igarashi, K., Konno, M., Watanabe, T. and Jing, J. (2016) Communicative behavior of Autistic Spectrum disorder and typically developing children in Japan and China Proceedings in the 31st International Congress of Psychology in Yokohama, TS29-22-1 (Thematic Session "What autistic spectrum disorder children see and how they interpret what they saw- eye tracker data and story telling contents of Japanese and Chinese ASD children compared" Co-author) Other Papers Symposium East Asia Child-rearing and Education Today on Child Research Net Academic Theses
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ウォーバンド構築に関してはコアルールをご確認ください。 アビリティに関してはコアルールとサプリメント、独立拡張ルールなどをご確認ください。 https //www.ganeshagames.net/index.php?cPath=1_6 アビリティ一覧 Acrobat Amphibious Animal Arbalest Arquebus Artificial Artillerist Assassin Ball and Chain Bard Battle Giant Battlebeast Beastmaster Berserk Big Blacksmith Blast Bodyguard Brewer Brewmaster Burrowing Champion Chivalry Cleric Clinging Combat Master Coward Crossbow Danger Sense Dashing Dead Shot Deaf Desert Walk Diplomat Distract Dogged Drain Drunkard Dry Powder Elementalist Enchanter Entangle Evil Fearless Flying Forester Free Disengage Gargantuan Ghost Blade Giant Slayer Giantkiller Good Shot Greedy Gregarious Group Fighter Hand Grenade Handgun Hatred Heavy Armor Heavy Weapon Hero Hero s Horse Huge Huge Weapon Illusionist Immortal Inconvenient Jouster Knight Laborer Leader Legendary Shot Legendary Wizard Lethal Long Move Long Reach Magic Resistance Magic-User Master Duelist Mountaineer Mounted Music Mutant Near Invulnerability Necromancer Noble Opportunistic Outrider Overloader Paladin Piercing Weapon Poison Protect Rare Rabble Reckless Reflect Runemaster Running Blow Savage Savage Mount Scout Sharpshooter Shield-Mage Shieldwall Shooter Long Shooter Medium Shooter Short Short Bow Short Move Sling Slow Snow Walk Solar Force Sorcerer Standard Bearer Steadfast Stealth Stubborn Summoner Swamp Walk Swarm Tailslap Teleport Terror Tough Tower Shield Traps Tunnel Fighter Undead Unerring Aim Unique Were
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"Fast food sends schoolgirls into sexual feeding frenzy" 「ファストフードは女子高生たちを性的狂乱状態におとしいれる」 2002年6月19日配信 http //s03.megalodon.jp/2008-0601-2237-18/www.jref.com/forum/showthread.php?t=401 (ここから引用) A tendency for getting their lips around a Whopper has turned Japanese schoolgirls into Nippon s naughtiest nymphomaniacs, according to Shukan Gendai (6/29). Kazuo Sakai, head of the Stress Hibiya Clinic in Tokyo, says fast food is to blame for the promiscuous behavior of today s schoolgirls. "Sex addiction, which involves having sex with numerous different partners over a short period, is related to bulimia. Fast food so popular among young people is absorbed unnaturally quickly by the body, making it easy for bulimia to develop," Sakai tells Shukan Gendai. "Bulimia makes it harder to control the central nervous system and a chain reaction makes it easier to develop other addictions. Sex addiction is a case in point." And gynecologist Tsuneo Akaeda, who runs a free sex consultation clinic for schoolgirls in Tokyo, warns that if her patients are anything to go by, the nation s schoolgirls are full-blown sex addicts. "Attitudes toward sex of the girls who come to me for help are gut churning. It s normal for them to use vibrators. Some say using vibrators are the only way they can climax. Nearly all the girls who seek my help have experienced anal sex. Yet, none of them use condoms. Some girls even say they take drugs to make sex feel better. It s pretty unbelievable," Akaeda tells Shukan Gendai. Akaeda has been running the consultation clinic since 1999, helping over 1,000 schoolgirls with their sex problems during that time. "Sex has become so simple for these girls. If they feel like having a bit, where they do it doesn t matter to them at all, be it a nightclub toilet or in the photo machines at game arcades. They don t carry condoms around just in case and always do it unprotected." Shukan Gendai notes that Akaeda handed out 300 tickets to schoolgirls that would allow them to get a free check-up for sexually transmitted diseases. Of the 300, 125 turned up to his clinic and 81.6 percent proved to be carrying some kind of venereal disease. "Gonorrhea, syphilis, chlamydia, herpes, genital warts ... some girls are carriers of multiple diseases. I had one girl whose herpes sores had spread so far she couldn t walk any more," Akaeda says. "And they still do it without condoms. I tell them to at least use a condom, but none of them listen to me." Akaeda continues, "A common phrase I hear from the girls is "I want to do it. Another girl told me she always feels like she s in heat. They re like animals. They can t control their sexual urges. The only explanation I can give is that they re chronic sex addicts." Few schoolgirls would seem to disagree. "While I m having it off it feels like heaven," gushes a 17-year-old we ll call Akiko. "It s cause the guys are nice to me then. Usually, guys who re really cold say things like You re cute, or I like you, when we re having sex. It s like the guy really needs me. When I feel like that, it really gives me a thrill." Akiko says that when she gets the urge nothing can stop her. "I ve done it in a Shibuya nightclub toilet once before. It was because I was with this really nice guy. He picked me up when I went to the club with a friend," she says. "Once I got drunk, I couldn t hold back anymore, so just whipped down my pants and let him do it there." Many schoolgirls see little wrong with rampant promiscuity. "It s better to go wild having sex than become a juvenile delinquent," says a 16-year-old girl we ll call Mieko. "I first had sex in the first year of junior high and I ve slept with about 60 guys since. I go to nightclubs in Shibuya and Ikebukuro. Listening to music after taking a few uppers lets me hear sounds I wouldn t normally be able to. My body becomes light, I stop thinking and I feel sensational. Sex at these times is really intense. When I get excited, it makes the sex better for the guys." Tetsuko, at 17, is even more blas・about bonking. "I can t count the number of guys I ve been with. I like sex and I often do it just because there s nothing else better to do. It s not something I do because I like, but something I need a daily dose of," Tetsuko tells Shukan Gendai. "I ve done it once with three guys at the same time. They picked me up at a video arcade and we were at it before I knew it. It felt so good I had no idea what was going on with me." Schoolgirl sex counselor and gynecologist Akaeda urges something be done to aid the nubile nymphomaniacs. "Usually, these girls are sad and lonesome. But while they re having sex they forget their loneliness," Akaeda tells Shukan Gendai. "When they re at home, they re parents are always nagging them to study. What this means is that the parents don t want their kids by their sides. If kids can t get rid of their loneliness while they re around their parents, it s only natural that they look outside for a means to feel less forlorn. Parents have simply got to make more of an effort to relate to their kids."
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キャッスルヴァニア ザ・リカードクロニクルズツー 悪魔城ドラキュラ リカード年代記2 機種:Win 作曲者:Jeffrey Montoya 開発元:Migami Games 公開年:2017 概要 1781年、世界を混乱に陥れようとしたヴォン・ヴィルトハイム家を打倒したエフレイン・リカードは 教皇の命を受けローマ郊外で発生した悪しき勢力を討伐に向かうが愛用の剣を奪われてしまう。 その剣を奪った者が指し示す、原因不明の異常気象が起こり、凶悪なモンスター達が蔓延る様になった フランスのギルクール公国にエフレインは歩みを進めた…。 モリス家とともにドラキュラ一派と戦ったリカード家、そこに生まれたとされる設定のエフレイン・リカードを主役とした『Castlevania The Lecarde Chronicles』の続編。フリーゲーム。 前作ではどちらかと言えば面クリア要素の強い探索アクションでエフレインも鎖鞭を持ったベルモンドスタイルであったのが本作では別人のようにスタイルチェンジを果たし、主に剣を扱うアルカードスタイルとなった。 それに比例してかゲーム性もメトロイドヴァニア系に大きく傾き装備やアイテム収集の楽しみも増したものの、前作同様探索型につきもののレベルアップ方式ではなく、なかなかの緊張感が味わえる作りとなっている。 悪魔城ドラキュラ(SFC)を強く意識した作りで大きめのキャラとホラー要素が魅力の一つとなっている。 前作以上にその表現力は増しており興味本位で迂闊に立ち入った、触れてしまった者に恐怖を与えるシーンも度々出てくる。 ボスクラスの敵にはかなりのボイス収録もされ怖さや迫力を際立たせるが中でも目を引くのは、本家ドラキュラシリーズに出てきたアルカードに遭遇する場面だろう。 作者独自の視点でリカード家とアルカードの交流が描かれ、その担当声優が過去に海外で本家のアルカードを演じた事がある人という気合の入り様である。 前作にはなかった日本語翻訳も搭載されているが機械翻訳をそのまま持ってきたかのような粗削りな出来であるのが残念なところ。 だが、ゲーム中での謎解きをするぶんには問題がないためおおよそのストーリーの流れは把握しつつ最後まで遊べるだろう。 BGMは本家からのアレンジが約1/3、残りがオリジナル曲で占める。 多数の場面でそのフレーズが使われるエフレインのテーマともいえるEfrain s Returnから始まり、時間や場面で細かく曲も変わる為非常に聴き応えがあるボリューム大な内容。 アレンジ曲の流れる際もまた本家で使われていたような光景がセットになっている事も多く知っている程ニヤニヤできる仕上がりとなっているだろう。 収録曲 曲名 作・編曲者 補足 順位 MIGAMI Jeffrey Montoya Migamiロゴ Dance of the Dead タイトル The Warrior s Name ファイルセレクト Prelude プロローグ1 To France プロローグ2 A Calm Before the Blood プロローグ3 Price to Pray 死を司るものとの邂逅 Efrain s Return 古代ローマ遺跡祭壇からの脱出 Collosus of Bones COLOSSUS戦 Poison Mind MEDUSA STATUE戦原曲:悪魔城ドラキュラ「Poison Mind」 Clear OPステージクリア、曲名は暫定原曲:悪魔城ドラキュラ「clear」 A Village In Fear 聖アンセルム村(朝、昼) A Village in Fear (Night) 聖アンセルム村(夜) Battle of the Holy サービニー伯爵領(朝)原曲:ドラキュラ伝説「Battle of the Holy」 Dimming the Holy Light サービニー伯爵領(昼) Violent Nightmare サービニー伯爵領(夜) Swing of the Noose 宿屋オーベルジュ・ルージュ Torture Chamber 宿屋オーベルジュ・ルージュ(地下)原曲:悪魔城ドラキュラ(SFC)「室」 Choices モンスター図鑑 Red Lips 赤い霧の部屋 Victory ボス撃破 Restless in Peace 暗い森入口 Dark Forest 暗い森 Moment to Collect 暗い森深奥部 The Dead Tree POSSESSED TREE戦 Abandoned Pit ゴンドレ鉱山原曲:悪魔城ドラキュラX 月下の夜想曲「焉道」 Abandoned Ambience ゴンドレ鉱山(深奥部) Stones Crushing Bones COG TRAP The Demon s Dance UPENDED DEMON戦 Game Over ゲームオーバー Servigny s Courtyard サービニー大邸宅(中庭) Servigny s Dungeon サービニー大邸宅(地下)原曲:悪魔城ドラキュラ黙示録「本丸~メインテーマ」 Servigny s Song サービニー大邸宅 Servigny s Threshold サービニー大邸宅入口 Servigny s Wrath COUNT SERVIGNY戦 Jeanne de Servigny JEANNE DE SERVIGNY戦 Bitter Glory ラ・トゥールベール伯爵領 Dawn of Glory ラ・トゥールベール伯爵領 Blackness Approaches ラ・トゥールベール伯爵領 Pitch Black Intrusion ラ・トゥールベール伯爵領(夜)原曲:悪魔城ドラキュラ 蒼月の十字架「漆黒の進攻」 Snow on Isigny イシニー村 Rivoire Alter イシニー村・地下礼拝堂 The Swamp ノヨン沼 Frozen Ambience リボイア洞窟(深奥部) Thawed and Hollow リボイア洞窟(上層部) Rivoire Cave リボイア洞窟 Frozen Corpse CAGED CORPSE戦 Headstones of Glass サレラ墓地 The Crypt of Sarelle サレラ墓地(地下) Descending Sarelle サレラ墓地(地下への縦穴) Sarelle Ambience サレラ墓地(奥部) Duel with the Doppleganger EFRAIN FAKE戦 Enter LaTourvelle ラ・トゥールベール城入口 LaTourvelle s Song ラ・トゥールベール城 LaTourvelle Outside Ambience ラ・トゥールベール城(屋外) Room of Orbs ラ・トゥールベール城・暗闇の部屋 The Raven COUNT LA TOURVELLE戦 Praying Hands アルバレ伯爵領(朝)原曲:ドラキュラ伝説II「Praying Hands」 Hands Apart アルバレ伯爵領 Foreboding Gloom アルバレ伯爵領(昼) Say a Prayer アルバレ伯爵領(夜) Sinking Old Sanctuary アルバレ伯爵領(水深部)原曲:バンパイアキラー「THE SINKING OLD SANCTUARY」 Delbasse City デルバッセ市 Delbasse City (Night) デルバッセ市(夜) Guernon Entrance グアノン大学入口 Guernon University グアノン大学 Guernon Garden グアノン大学中庭 Green Guest POLTERGUEST Green Serenade グアノン大学図書室原曲:悪魔城ドラキュラ 闇の呪印「碧の小夜曲」 Corpse Guest CORPSE GUEST戦 Requiem 聖ジュスティーヌ修道院入口原曲:悪魔城ドラキュラX 血の輪廻「鎮魂歌」 God Have Mercy 聖ジュスティーヌ修道院 St Justine s Ambience 聖ジュスティーヌ修道院深奥部 Arachnid in Robes CONSTANCE D ALBARET戦 Castle Gate Ambience 永遠の夜の城 城門 Castle Gate Whispers 永遠の夜の城出現 Entrance Hall 永遠の夜の城 エントランス Entrance Hall Ambience 永遠の夜の城 エントランス渡り廊下 Hallway Ambience Pillared Corridor 永遠の夜の城 図書館原曲:悪魔城ドラキュラ(SFC)「図書室~コレクション」 Library Bust Trap TRAP STATUE戦 The Library Ambience 永遠の夜の城 図書館最上部 The Clockworks 永遠の夜の城 城の時計台 The Clockworks Ambience 永遠の夜の城 城の時計台奥部 Horror Gallery Entrance 永遠の夜の城 ホラーギャラリー入口 Horror Gallery 永遠の夜の城 ホラーギャラリー Horror Gallery Ambience 永遠の夜の城 ホラーギャラリー奥部 Hell Picture HELL PICTURE戦 Bloody Tears 永遠の夜の城 四季の館原曲:ドラキュラII 呪いの封印「血の涙」 Bloody Tears Ambience 永遠の夜の城 四季の館奥部 Nightmare Plant NIGHTMARE PLANT戦 Garden 永遠の夜の城 庭 Garden Ambience Outside Inside Ambience Trianon 永遠の夜の城 トリアノン Puppet Show パペットショー開演…上演時間150年 Garden of the Dead 永遠の夜の城 死者の庭 Leviathan LEVIATHAN戦 Anna s Song ANNA VON VILTHEIM戦 Underground Cave 永遠の夜の城 地下洞窟 Necromancer NECROMANCER戦 Aqueduct Ambience 永遠の夜の城 地下水道入口 Underground Aqueduct 永遠の夜の城 地下水道 Above Aqueduct 永遠の夜の城 地下水道奥部 Chamber of Illusions 永遠の夜の城:幻影室 Heads Will Roll DECORATIVE HEAD戦 The Illusionist ILLUSIONIST戦 Princely Rooms 永遠の夜の城:豪華な部屋 Princely Rooms Outside 永遠の夜の城:豪華な部屋(屋外) Room of Close Associates DEATH戦原曲:悪魔城ドラキュラ(SFC)「側近の部屋」 Alter 永遠の夜の城:祭壇 Alter Ambience 永遠の夜の城:祭壇(深奥部) The Duke DUKE GUILLECOURT戦 Loss エンディングC The Road エンディングB Hold Your Drink (Average Credits) エンディングB スタッフロール Walk in the Light 明けの庭園 Lucifer s Ambience 降臨の舞台 Lucifer s Return Last Boss戦 All Clear X68K オールクリア原曲:悪魔城ドラキュラ(X68k)「Last Stage Clear」 Peace エンディングA Letter From Alucard エンディングA History Books エンディングA Take a Drink (Best Credits) PV
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Scoshi Project Paste the paragraphs you wrote for scoshi project! If possible, please write the chapter name, and which analysis you used. (1 paragraph each, right? wouldn t it be hard to compile if one person wrote more than 1 paragraph??) masumi Scoshi Katrina Soliman, 113890 Chapter 10 Martin and Nakayama on Culture, Communication and Intercultural Relationships Analysis used The stages of relationships An important theme evident throughout the whole story is the relationship between Joanne and Yoshiko. Early on, the author advised the readers to think about any friendships they had that didn’t really end well. I think this was meant to give the readers a hint of what the story was all about – the progression and eventual disintegration of the author’s relationship with Yoshiko. Firstly, the scene in the noodle shop tells us of how they started to know each other – the initiation (orientation) part of their relationship. The enthusiasm on both sides seems to assure us of a happy ending. The author expresses her satisfaction knowing that both she and Yoshiko had a lot in common. However, at the latter part of the conversation, when they were talking about Yoshiko’s arrival date and Yoshiko ‘nodded.. but made no other response except to rise,’ something appears to be wrong. Our doubts about the relationship’s progress is confirmed when the author expresses her disappointments with how Yoshiko was handling matters in her new environment. Their relationship fast-forwarded into the development and plateau stages, which ultimately lead to the decline and termination of their friendship in the end. I think what is important to note here is that no one can really be held responsible for the relationship’s failure. It seems that both parties were forced to get to know and be comfortable with each other in such a fast pace that everything about their relationship seemed to be superficial. The relationship’s progress was heavily dictated by time constraints and high expectations from people around me. This probably put both Joanne and Yoshiko under stress, which resulted to a subtle contestation of power between the two (who dictates what, whose demands should be met etc). Evidently, it was Joanne who fully submitted to Yoshiko’s demands even though she felt that that was not how things should be. Miki 101123 By the difference Yoshiko s culture and Joanne s culture, they must had one issue among them. Chapter 3 shouws that situation culture influences communication (Relationshiop between culture and communication). Yoshiko wanted to change her appartment, becuse the one of the reasons was about a neighborhood. She complained about him about on warm days without shirts (P17 L39). It is quite strenge appearnance for Japanese even it is a warm day. However, it is not strange for Joanne (for American). Cultural value is the most deeply felt, and values tell cultual groups what they ought to (Ch3,P63). In this man without shirts situation, Yoshiko s value (Japanese s) and Jpanne s value (American s) are difference. The cultural difference leads them the difficulty in understanding each other. Yoshimi Takahashi, 081740 Chapter 8 Migrant-host Relationship By using migrant-host relationship model, Yoshiko can be categorized in first form of Separation from her behavior expressed in the reading. People who are in Separation “retain their original culture and at the same time avoid interaction with other groups (ch.8 p.207).”As Brown says, “she seemed uninterested in getting to know our students or faculty, instead seeking out other Japanese living in the community (line13 p.16),” and “she has taken a hostile attitude toward many things, and her criticisms have put our college in an unfavorable light (line 24, p16),”Yoshiko keeps persisting Japanese way and avoiding interaction with co-workers, students and people in Iowa. Brown kept tying to understand Yoshiko and Japanese culture. However, Brown was upset at her behavior when Yoshiko complained about her apartment and insisted it should be in Japanese way. It can be seen in her line 17, p18, “she was not in Japan but in Iowa, that she had come to learn about another culture instead of clinging to her own, and that it was time she tried making compromises instead of demands.” This also implies that Yoshiko had not tried to learn Iowa culture, but persisted Japanese way. Segregation, the second form of separation cannot be applied to Yoshiko since the condition constitutes Segregation when “Separation is initiated and enforced by the dominant society.” Yoshiko was neither initiated nor enforced by anyone to separate herself from American people or Iowa people. I guess… I should mention the reason why she is not categorized in other three, Assimilation, Integration, and Marginalization… but oh well… this is a draft so… courtney chapter 8 separation model Upon arriving in America, Yoshiko chose to keep herself separate from American culture, and did her best to maintain the kind of lifestyle she had while in Japan. The chapter 8 model of “separation” best illustrates Yoshiko’s behavior while in America. The reading states that “separation is when migrants willingly chose to retain their original culture and at the same time avoid interaction with other groups.” Yoshiko’s lifestyle in America is a perfect example of this behavior. When she first arrives, according to Joanne she seemed uninterested in getting to know other members of the faculty or the students, and she secluded herself in her office with the door closed. Even when she made promises to appear as a guest speaker in other classes, but she never showed up. She bought her own car and moved in on her own, completely avoiding interaction with other Americans, including Joanne, who felt they had so much in common. Yoshiko also directly chooses to retain her Japanese culture, although it seems as though it was less of a choice and more like lack of interest in even trying to assimilate to American culture. She certainly did not leave her behind her Japanese friends/contacts/family, which is evident by the five-hundred dollar phone bill. Her lack of willingness to try to live like an American is directly stated when she was talking to Joanne in the car. She complains about the old furniture, the lack of new appliances, and the black men in the neighborhood, claming that this is simply not the Japanese way. She had come to America to learn another culture, but instead clung unwaveringly to her Japanese necessities and lifestyle, using a simple explanation of “it is the Japanese way, despite the fact that she lived in America. Masumi Moto Chapter 3 Culture as Resistance to Dominant Society (p.73) Yoshiko is having the problem of communicating with the different culture. She cannot step out of her culture and accept the other culture, since Yoshiko tends to lock herself up in her own shell when she arrives in Iowa. It may be just because she feels comfortable that way to keep her privacy. This could be an example of Japanese culture. When Yoshiko is on campus, “she [secludes] herself in her office with the door closed.” (16) So, she apparently seems like she is not interested in seeing other people. In addition, later in the story, Tadaharu says that “Japanese need privacy.” (21) Yoshiko can be considered as typical Japanese, who cares about her own personal space. Therefore, she is an individual who uses her “own space to resist dominant society,” (Ch 3, 73) and the society being the school. Jin Shintani Analysis on The Components of Competence Chapter 12 The contrast of the acculturation procedure between Yoshiko and Tadaharu is vividly shown in the middle stage of the story. Tadaharu seems to be acculturating into the society very naturally without any difficulties, but were there any strategies in his successful acculturation? According to the Components of Competence introduced in Chapter 12, many concepts can be applied to their contrast. First of all, the Motivation (p317) differs greatly between these two. Second, Yoshiko does not show her complaints and opinions out, which may seem like a way of D.I.E. exercise(p320), and may prevent cultural conflicts. But however, this turns out to be a failure in the relationship between Yoshiko and Joanne. And Third, Tadaharu is actively working on many of the concepts listed in Behaviors and Skills (p321), such as emulating the American behavior and actively interacting with people, which corresponds with the concept of display of respect and empathy, and interaction management. As applied to acculturating theories like this, it can be said that the contrast between Yoshiko and Tadaharu was a good actual case in acculturation study, and many strategies can be seen from this. Edit this page
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//www.theblackship.com/forum/japan-tabloid-news/1225-rubiks-cube-sex-peddled-latest-cure-japans-bedroom-bashfuls.html New mobile service gives users face time with celebrities (kind of) http //www.theblackship.com/forum/japan-tabloid-news/1224-new-mobile-service-gives-users-face-time-celebrities-kind.html Discarded women sell spring out of crumbling chon-no-ma brothel http //www.theblackship.com/forum/japan-tabloid-news/1223-discarded-women-sell-spring-out-crumbling-chon-no-ma-brothel.html Resident pooches save Osaka canine cafe from going to the dogs http //www.theblackship.com/forum/japan-tabloid-news/1210-resident-pooches-save-osaka-canine-cafe-going-dogs.html Rewards for fugitives highlights cops clumsiness http //www.theblackship.com/forum/japan-tabloid-news/1209-rewards-fugitives-highlights-cops-clumsiness.html 1001-1200 Sex coated with honey makes you more money, fuzoku fillies find http //www.theblackship.com/forum/japan-tabloid-news/1196-sex-coated-honey-makes-you-more-money-fuzoku-fillies-find.html Might as well face it, you re addicted to sex http //www.theblackship.com/forum/japan-tabloid-news/1194-might-well-face-youre-addicted-sex.html Evil Akita couple killed son for interrupting sex in car http //www.theblackship.com/forum/japan-tabloid-news/1181-evil-akita-couple-killed-son-interrupting-sex-car.html Mr. Toilet flush with success after developing self-cleaning loo http //www.theblackship.com/forum/japan-tabloid-news/1180-mr-toilet-flush-success-after-developing-self-cleaning-loo.html Picky Japanese princesses pass on putrid peckers http //www.theblackship.com/forum/japan-tabloid-news/1179-picky-japanese-princesses-pass-putrid-peckers.html STDs spreading to Japan s older ranks http //www.theblackship.com/forum/japan-tabloid-news/1178-stds-spreading-japans-older-ranks.html Nude news Driving your tax money further http //www.theblackship.com/forum/japan-tabloid-news/1164-nude-news-driving-your-tax-money-further.html Overuse a cell, and zap your brain cells http //www.theblackship.com/forum/japan-tabloid-news/1151-overuse-cell-zap-your-brain-cells.html Carefree minors treat unwanted pregnancies like a dose of the clap http //www.theblackship.com/forum/japan-tabloid-news/1135-carefree-minors-treat-unwanted-pregnancies-like-dose-clap.html Death Row s curry killer to stir up election pot http //www.theblackship.com/forum/japan-tabloid-news/1123-death-rows-curry-killer-stir-up-election-pot.html Teachers crying foul over unhygienic kids http //www.theblackship.com/forum/japan-tabloid-news/1103-teachers-crying-foul-over-unhygienic-kids.html Pinup gal Hoshino purportedly posed as pretty sushi platter http //www.theblackship.com/forum/japan-tabloid-news/1069-pinup-gal-hoshino-purportedly-posed-pretty-sushi-platter.html Comic Yell serves up girly manga for manly men http //www.theblackship.com/forum/japan-tabloid-news/1055-comic-yell-serves-up-girly-manga-manly-men.html Tokyo Disneyland to join Davy Jones and the Little Mermaid at the bottom of the briny http //www.theblackship.com/forum/japan-tabloid-news/1043-tokyo-disneyland-join-davy-jones-little-mermaid-bottom-briny.html Brothers doing it for themselves at the Japan Cherry Boy Association http //www.theblackship.com/forum/japan-tabloid-news/1022-brothers-doing-themselves-japan-cherry-boy-association.html Homegrown hero Chojin Neiga takes on Akita s Tragic Triple Crown blues http //www.theblackship.com/forum/japan-tabloid-news/1004-homegrown-hero-chojin-neiga-takes-akitas-tragic-triple-crown-blues.html 801-1000 Belly dancing beats the battle of the beer gut http //www.theblackship.com/forum/japan-tabloid-news/990-belly-dancing-beats-battle-beer-gut.html The disciplined world of Japan s new Miss Universe http //www.theblackship.com/forum/japan-tabloid-news/966-disciplined-world-japans-new-miss-universe.html Priests purify losing lottery tickets to burn away bad luck http //www.theblackship.com/forum/japan-tabloid-news/947-priests-purify-losing-lottery-tickets-burn-away-bad-luck.html Japan s agony aunts feel the high moral ground slipping from under their feet http //www.theblackship.com/forum/japan-tabloid-news/946-japans-agony-aunts-feel-high-moral-ground-slipping-under-their-feet.html New firm ready to shake up graveyard industry with quake-proof cemeteries http //www.theblackship.com/forum/japan-tabloid-news/933-new-firm-ready-shake-up-graveyard-industry-quake-proof-cemeteries.html Jaws ready to bite into top dog s hot dog crown http //www.theblackship.com/forum/japan-tabloid-news/920-jaws-ready-bite-into-top-dogs-hot-dog-crown.html Leering at Lolitas legal, but nonetheless loathsome http //www.theblackship.com/forum/japan-tabloid-news/906-leering-lolitas-legal-but-nonetheless-loathsome.html Churlish Chinese chided for chundering on chagrined Japan http //www.theblackship.com/forum/japan-tabloid-news/887-churlish-chinese-chided-chundering-chagrined-japan.html A curious oral encounter with contrite ex-cop http //www.theblackship.com/forum/japan-tabloid-news/874-curious-oral-encounter-contrite-ex-cop.html Random rump ripper leaves unkindest cut of all http //www.theblackship.com/forum/japan-tabloid-news/857-random-rump-ripper-leaves-unkindest-cut-all.html Slamming the gates of the gods on dumping of illegal trash http //www.theblackship.com/forum/japan-tabloid-news/844-slamming-gates-gods-dumping-illegal-trash.html Farmer takes on Gallic gangs and Japanese desk jockeys to raise succulent snails http //www.theblackship.com/forum/japan-tabloid-news/831-farmer-takes-gallic-gangs-japanese-desk-jockeys-raise-succulent-snails.html Rice queen dethroned after going against the grain once too often http //www.theblackship.com/forum/japan-tabloid-news/816-rice-queen-dethroned-after-going-against-grain-once-too-often.html 601-800 Stewardess learns the hard way that flashing the flesh can result in digital disgrace http //www.theblackship.com/forum/japan-tabloid-news/798-stewardess-learns-hard-way-flashing-flesh-can-result-digital-disgrace.html Pervy private school pedagogue pinched for purloining ex-pupil s panties http //www.theblackship.com/forum/japan-tabloid-news/787-pervy-private-school-pedagogue-pinched-purloining-ex-pupils-panties.html Osaka panchira bar offering barfly fishing for skirt reeling in the punters http //www.theblackship.com/forum/japan-tabloid-news/768-osaka-panchira-bar-offering-barfly-fishing-skirt-reeling-punters.html Crazed teens spice up gang-bashing by adding girl s cut off finger to curry pot http //www.theblackship.com/forum/japan-tabloid-news/749-crazed-teens-spice-up-gang-bashing-adding-girls-cut-off-finger-curry-pot.html Bra maker boosts voter turnout with a different kind of ballot box stuffing http //www.theblackship.com/forum/japan-tabloid-news/741-bra-maker-boosts-voter-turnout-different-kind-ballot-box-stuffing.html Japan s biggest male porno star finds his career going flaccid http //www.theblackship.com/forum/japan-tabloid-news/721-japans-biggest-male-porno-star-finds-his-career-going-flaccid.html Densha otaku infatuated with working on the railroad http //www.theblackship.com/forum/japan-tabloid-news/702-densha-otaku-infatuated-working-railroad.html Fetid food factory requires Pied Piper s services http //www.theblackship.com/forum/japan-tabloid-news/685-fetid-food-factory-requires-pied-pipers-services.html Drunken sarge s assault on airwoman blows the lid off Japan s sexist air service http //www.theblackship.com/forum/japan-tabloid-news/667-drunken-sarges-assault-airwoman-blows-lid-off-japans-sexist-air-service.html Outcalls to offices boost salarymen s overtime morale http //www.theblackship.com/forum/japan-tabloid-news/657-outcalls-offices-boost-salarymens-overtime-morale.html Busybody neighbors can t keep their noses out of other people s business, or trash! http //www.theblackship.com/forum/japan-tabloid-news/639-busybody-neighbors-cant-keep-their-noses-out-other-peoples-business-trash.html Mammoth burgers lead marketers greasy charge to a porkier Nippon http //www.theblackship.com/forum/japan-tabloid-news/623-mammoth-burgers-lead-marketers-greasy-charge-porkier-nippon.html Reporter mentor probe Shanghai s erotic nights http //www.theblackship.com/forum/japan-tabloid-news/602-reporter-mentor-probe-shanghais-erotic-nights.html 401-600 Weekly hacks expose the dirty secrets of squeaky-clean soaplands http //www.theblackship.com/forum/japan-tabloid-news/586-weekly-hacks-expose-dirty-secrets-squeaky-clean-soaplands.html Japan s schoolyard bullies go high-tech, teachers left eating virtual dust http //www.theblackship.com/forum/japan-tabloid-news/572-japans-schoolyard-bullies-go-high-tech-teachers-left-eating-virtual-dust.html Wilted women warm to Boy s Love manga http //www.theblackship.com/forum/japan-tabloid-news/556-wilted-women-warm-boys-love-manga.html Terrifying Thunderbird rapist as bold as a runaway train http //www.theblackship.com/forum/japan-tabloid-news/542-terrifying-thunderbird-rapist-bold-runaway-train.html Cops say man acquitted of Blackman murder won t dodge the bullet a second time http //www.theblackship.com/forum/japan-tabloid-news/524-cops-say-man-acquitted-blackman-murder-wont-dodge-bullet-second-time.html Two minute tug on the rug can help you lose weight, look more beautiful http //www.theblackship.com/forum/japan-tabloid-news/507-two-minute-tug-rug-can-help-you-lose-weight-look-more-beautiful.html Authoress probes the cruel aesthetics of SM in Roppongi http //www.theblackship.com/forum/japan-tabloid-news/506-authoress-probes-cruel-aesthetics-sm-roppongi.html Korean otaku turn aprons up at moe warm, fuzzy feelings http //www.theblackship.com/forum/japan-tabloid-news/490-korean-otaku-turn-aprons-up-moe-warm-fuzzy-feelings.html Overpaid, underachieving Osaka cops scoop Japan s worst police force title http //www.theblackship.com/forum/japan-tabloid-news/457-overpaid-underachieving-osaka-cops-scoop-japans-worst-police-force-title.html Newshounds hungry for Mikitty to let the cat out of the bag http //www.theblackship.com/forum/japan-tabloid-news/437-newshounds-hungry-mikitty-let-cat-out-bag.html Primate professors want TV s Pan-kun to start making like an ape man http //www.theblackship.com/forum/japan-tabloid-news/424-primate-professors-want-tvs-pan-kun-start-making-like-ape-man.html After years of eclipse, Yakuza Moon author sees the light http //www.theblackship.com/forum/japan-national-news/410-after-years-eclipse-yakuza-moon-author-sees-light.html 201-400 Dirty attempts to lower real estate values leave neighborhoods crying foul http //www.theblackship.com/forum/japan-tabloid-news/399-dirty-attempts-lower-real-estate-values-leave-neighborhoods-crying-foul.html Noise pollution granny set to crank up neighborhood again http //www.theblackship.com/forum/japan-tabloid-news/382-noise-pollution-granny-set-crank-up-neighborhood-again.html OLs reveal their latest tactics for the workplace encounter http //www.theblackship.com/forum/japan-tabloid-news/355-ols-reveal-their-latest-tactics-workplace-encounter.html Moggies and marshmallows among Japan s second favorite kind of stuffed suit http //www.theblackship.com/forum/japan-tabloid-news/338-moggies-marshmallows-among-japans-second-favorite-kind-stuffed-suit.html Go, Speed Racer! Gooooooo! (to Hollywood) http //www.theblackship.com/forum/japan-tabloid-news/322-go-speed-racer-gooooooo-hollywood.html Baby, take off your dress, but you can leave your facemask on! http //www.theblackship.com/forum/japan-tabloid-news/308-baby-take-off-your-dress-but-you-can-leave-your-facemask.html McRefugees feast on 100-yen sleepover sets http //www.theblackship.com/forum/japan-tabloid-news/277-mcrefugees-feast-100-yen-sleepover-sets.html Love-starved servicemen easy marks for honey traps http //www.theblackship.com/forum/japan-tabloid-news/264-love-starved-servicemen-easy-marks-honey-traps.html Iconic gay magazine has revolving door installed in financial closet http //www.theblackship.com/forum/japan-tabloid-news/254-iconic-gay-magazine-has-revolving-door-installed-financial-closet.html Eyesore enthusiasts get hard over naked concrete collections http //www.theblackship.com/forum/japan-tabloid-news/241-eyesore-enthusiasts-get-hard-over-naked-concrete-collections.html Trio of handicapped toughs strut their stuff in Shinjuku http //www.theblackship.com/forum/japan-tabloid-news/228-trio-handicapped-toughs-strut-their-stuff-shinjuku.html Thanks to mobile phones, a fling is just a ring away http //www.theblackship.com/forum/japan-tabloid-news/208-thanks-mobile-phones-fling-just-ring-away.html 1-200 English teachers private lessons sometimes a little too private http //www.theblackship.com/forum/japan-tabloid-news/194-english-teachers-private-lessons-sometimes-little-too-private.html Store boss turns tables on thrill-seeking shoplifter http //www.theblackship.com/forum/japan-tabloid-news/174-store-boss-turns-tables-thrill-seeking-shoplifter.html Peeved paramedics snub hypochondriac 119 callers http //www.theblackship.com/forum/japan-tabloid-news/71-peeved-paramedics-snub-hypochondriac-119-callers.html 関連ページ 'Rubik's Cube sex' peddled as latest cure for Japan's bedroom bashfuls 24-hour Paradise TV porn spree lets viewers get their rocks off for a better A curious oral encounter with contrite ex-cop A healthy helping hand that won't deplete your wallet Baby, take off your dress, but you can leave your facemask on! Bonsai biker traverses Tokyo to tout tiny trees Booze and flattery The dark art of getting her to give it up on a first date Carefree minors treat unwanted pregnancies like a dose of the clap Catfights common as females fiercely flay one other in the workplace Churlish Chinese chided for chundering on chagrined Japan Cops see through porn watchdog's fuzzy stance on private patchwork Crazed teens spice up gang-bashing by adding girl's cut off finger to curry pot Cross-dressing festival lives up to its queer billing Cuddling up to creepy creatures using the espresso hold is no laughing matter Discarded women sell spring out of crumbling 'chon-no-ma' brothel English teachers private lessons sometimes a little too private Evil Akita couple killed son for interrupting sex in car Fetid food factory requires Pied Piper's services Gain comes at cost of pain, teen tarts discover Gals refresh body and soul by 'recycling sex' with old beaus Girls get good grip on sex technique at booty boot camp Gray generation puts 'pink' economy back in the black Jaded Japanese women can't get no satisfaction Japan's schoolyard bullies go high-tech, teachers left eating virtual dust Japanese worm burger a fast food flop Keeping it clean, Meiji-style The rise of the condom in Japan Latest Akihabara geek fetish? One-eyed virginal maid mummies Leering at Lolitas legal, but nonetheless loathsome Might as well face it, you're addicted to sex More gals turning backs on career jobs to feel 'wanted' turning tricks Nude news Driving your tax money further Pervy private school pedagogue pinched for purloining ex-pupil's panties Picky Japanese princesses pass on putrid peckers Prurient peeping pics of perky pingpong player are pretenders, porn pundit Rising sons and daughters get naked as J-birds STDs spreading to Japan's older ranks School libraries get textbooks that give the A to Z of AV Sex coated with honey makes you more money, fuzoku fillies find Sex shops sweating ahead of World Athletics Championships Sexperts tout erotic image training as the secret to a beautiful mind Shaved heads, liquor and... sutras? Buddhist priest beat combo gig in Tokyo Teacher outs own student-centric kiddy porn stash after blackmail threats Teachers crying foul over unhygienic kids Thanks to mobile phones, a fling is just a ring away The Cook, the Beast, the Vice and its Lover Tokugawa clan looks to slam the gate on future chief’s marriage to foreigner Two minute tug on the rug can help you lose weight, look more beautiful WaiWaiの記事を転載した英語サイト:T 毎日新聞英語版から配信された記事一覧その2 毎日新聞謝罪記事の問題点